By Wolfgang F. Engel
ShaderX2: Introductions & Tutorials with DirectX nine is a suite of articles that offer an advent to vertex and pixel shader programming utilizing DirectX nine. approximately a dozen specialists within the pics programming and software program engineering fields proportion their wisdom on numerous shader programming topics, together with how you can combine shaders written within the excessive point Shading Language into your program and the way to create shader-friendly 3D types. different subject matters mentioned are imposing shadow maps and shadow volumes to create realistic-looking shadow results, utilizing complex lighting fixtures versions, including fog results to extend a sceneвЂ™s realism, and unlocking the hot gains of the pixel and vertex shader 3.0 types. also, facilitating the shader prototyping approach utilizing a brand new shader improvement software is addressed.
ON THE CD: The significant other CD includes examples and resource code mentioned within the articles.
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